![]() Various characters get a chance to be in the spotlight through the storyline, so it’s not all about one or two characters, but you also aren’t stuck playing through the story with every single character like you were in the previous games. The plot here is somewhat of a departure from the prior games in that it’s a lot more consistent across the board, so that instead of everything basically being something of a “What If?” storyline for each character/group, it’s a fairly uniform plot that allows the player to fill in different pieces of the puzzle as they go through the plotlines. The different characters are all a part of one of a few starting plotlines that begin to converge as you go down the path, and as you meet different characters in the storyline, you start fleshing out the plot on all sides more and more and begin seeing the different plot points converge. ![]() The first game put the characters against one another and allowed you to play through each character’s story to see the different possible scenarios, while the second game basically just presented parts of a story that never seemed to resolve itself, but this time around, the storyline is a lot more cohesive and uniform. The gist is that different characters from the series have been transported to a strange, alien world, so that characters who couldn’t possibly meet due to their existence in different time periods or realities can get together and thrash one another. Dynasty Warriors Gundam 3 looks like it’s continuing that trend, at first glance, as it features a massive visual update and new cel-shaded visuals, but does it actually do anything to improve the gameplay experience? Let’s take a look.ĭynasty Warriors Gundam 3 features a story similar to that of the prior games, though the story is handled in a noticeably different fashion. Well, Tecmo Koei seems to be revamping the Dynasty Warriors franchise somewhat at this point, as we’ve seen with Fist of the North Star: Ken’s Rage and Dynasty Warriors 7, with both presentation and mechanical additions and changes incorporated into the core experience all around. Dynasty Warriors Gundam is such a franchise, as while the games are essentially the same house with a new coat of paint, playing as giant robots who blow up other giant robots is more exciting than the alternative, even if I don’t follow the Gundam franchise in the least. Personally, I’m not a fan of the core games, and only the oddball releases like the Empires games or the games based on franchises other than, well, Dynasty Warriors, interest me. The market doesn’t seem to like this, on the whole, and while one could make the argument that the franchise is essentially no worse off in concept than the Madden franchise, people like football over running around slaying hundreds of dudes, so we can see where this might break down a bit. So the Dynasty Warriors series has essentially become a franchise that only reaches out to a select few people, largely because the franchise has been pushing the same general concepts and mechanics out to fans for the better part of its lifespan.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |